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Woots, new week again! As always after the release of Nano-control, I'll be working on Jikage Rising this week and the next! 

For this release, I'll be focusing on  adding scenes for the first two bonus girls as well as finally getting started on Tsunade, we're reaching the end of arc 1, wooooo~

I'm still squeezing in some time for Apollo, but it's more complex than I expected, no worries though, I'll try to get something out as soon as I can!

Here's the tl/dr of it:

Jikage Rising (Patron release ETA: 16th May, 6th June for v0.12 )

-Bonus girl 1 content

-Bonus girl 2 content

-Tsunade

-Adding outfit request if any


Nano-control (Public release ETA:16th May,  Patron release ETA:6th June) 

-Haru stuff

-Erika stuff

-Emma stuff

-Bug fixes if any


Apollo Lexicon (Release: ???)

-Finishing the intro

-Testing the battle system


At this point, you must be thinking: "What's with the pic?"

Well I'm glad you asked random person on the internet! Time to nominate another character for the next chapter! You can vote for which character you wanna see here! 


Oh in case you guys were wondering, here's the link to where the doujins are made if you are interested in any of the projects! 

Files

Comments

Anonymous

Any word about the animations for Jikage Rising from the last update?

smilingdog

Ah yeap! The animation for Sakura x Hinata is done, looking for someone else to help out with the animations atm!

Anonymous

Wait who is emma?

Ditto

The nice lady that runs the shop in the upper right corner on the map the player's home is/was (the old one) You can work part time for her or have sex in her restroom (sadly not with her... Yet XD)

Anonymous

Hi I have a question why after updating jikage saves from previous versions are not suitable?

Anonymous

I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) ImportError: No module named matrix -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\ast.py", line 912, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\python.py", line 2004, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_load_save.rpym", line 35, in $ ui.interact() File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\ui.py", line 295, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\core.py", line 2699, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\core.py", line 3510, in interact_core rv = root_widget.event(ev, x, y, 0) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\transition.py", line 47, in event return self.new_widget.event(ev, x, y, st) # E1101 File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\screen.py", line 707, in event rv = self.child.event(ev, x, y, st) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\layout.py", line 244, in event rv = d.event(ev, x - xo, y - yo, st) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\behavior.py", line 946, in event return handle_click(self.clicked) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\behavior.py", line 881, in handle_click rv = run(action) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\behavior.py", line 313, in run new_rv = run(i, *args, **kwargs) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\display\behavior.py", line 320, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\loadsave.py", line 760, in load roots, log = loads(location.load(filename)) File "F:\Jikage_Rising\Eng\JikageRising-v0.11a-pc\renpy\loadsave.py", line 63, in loads return cPickle.loads(s) ImportError: No module named matrix Windows-8-6.2.9200 Ren'Py 7.3.2.320 JikageRising v0.11a Wed May 06 14:59:35 2020