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It's me.

How did you spend your Obon vacation?

I spent it developing games, developing games, and occasionally playing steam games.

I feel like a recluse all year round!


When game development started to progress, especially around the end of July, I tended to go to bed late, but by starting Pokemon Sleep, I got a mission to go to bed by 11:30... so I can go to bed early.

I really want to go to bed around 10:00, but we'll see how it goes...


Now, let me talk about game development.

I think that most of the problems that are immediately obvious when you touch the game are gone.

There are some message-related glitches, but they are not that big, so at worst I will release the game as it is.


This is a test play with many unidentified items.

In the version to be released next week, only the bracelets or cards and containers will be unidentified.

It depends on how the development and testing goes.


When the level up, it spins around and jumps.

It also makes a Shiren the Wanderer-like sound, but I think it's stressful to be stuck in the middle of it all the time, so I've made the action brief.


I wonder if they would be offended if I implemented it as it is...? The pot on the back is a kind of "I'll be pissed if I implement it as it is..." feeling.

I think I can release other recovery items such as potions in a usable state.

List of things I want to do by next week

Activate the effect of the card

Containers that can be used to activate effects (e.g., identification jars).

Fixing problems with messages.


When you activate messages in rapid succession, they get misaligned.

Well, you have to aim at it to do it, but I don't want to leave such glitches..!


I will do our best, so please support me!

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