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December Update Schedule

It's me.

It has been getting colder lately.

Sometimes it takes me about 30 minutes to get out of bed because it is so cold.

Winter is not good because of this.


The first week of December was really tough with the start of crowdfunding and various meetings.

I still have a lot of work to do, so it may be like this all year.

We also need to update this work and make a plan for the next work.


So the progress on the update part is good.

The gimmick part is progressing better than expected.

I hope to update as much as possible on schedule.


The wind system we created before will be used for the bosses in the wilderness.

It's a new type of gimmick that we haven't seen before, so look forward to it!

(I know people will say they saw it in FF14...)


Also, I've changed the development environment to Udita 3, so I can make a Chinese version of the game.

But I'm not sure if the Chinese translation is done correctly even if I use DeepL translation.

I am in the process of contacting an expert on Chinese translation to see if it is possible to translate.

If it doesn't look like it, we may leave everything to the DeepL translation.

Next week we may be able to talk a little about the next project.

(Full-scale development will begin in 2023.)


Lastly, I would like to advertise.

Thanks to your support, we are on the verge of reaching 300% of our crowdfunding goal for the garage kit.

https://ci-en.dlsite.com/creator/2161/crowdfunding/415

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