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It's me.


This month, I'll be working on the main idea of making Ninja clothes compatible with demon world enemies, and I'll also be working on various improvements to the game, such as fixing bugs and maps with incorrect line of sight guidance, and I hope to make upward revisions to the Kraken if possible.

For example, the sandy beach seems to be a bit too bright, so I think I'll calm it down a bit.

I plan to change it to look like the title image of this article.


The Kraken is going to have a major change in behavior.

To be more specific, I'm going to change the attack to be more like the Kraken in the game that inspired it.

The reason for this change is that the Kraken shoots a little bit forward from its starting position. The reason is that the Kraken can be defeated just by shooting bullets while moving forward a little bit from the starting position.

I think it's good that there's an easy way to defeat them. I think there should be a way to beat it easily, but I feel that it's too weak even if you don't use that method.


The concept of this game is to make it easy to play. I wanted to make the bosses a little stronger so that they could be passed through.

To be more specific, I thought the ideal balance would be one where you lose the first time, but if you understand how it works, you can beat it. I think the ideal balance would be something like that.


I'm going to do my best to take care of myself so I don't have to postpone this month.


The Kraken is really big when you put them together like this!

It's amazing that I can win even with such a size difference, isn't it?

Also, the tentacle arm is a dead part that I made but didn't use.

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