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Note that the public release will be in 1 week. You can also skip the waiting time by buying Star Knightess Aura on itch. <- Should be okay.

I didn't receive any of the mails like quite a few other nsfw devs on itch.io, so I think we should be safe, but who knows.

https://aura-dev.itch.io/star-knightess-aura

Today I woke up and decided to unleash chaos. :D

Verdeaux now unlocks after beating the Toll Bandits, greatly increasing the openness of the game. Is that a good idea? I'm not sure honestly. I wanted to first do this in the prerelease to test it but I didn't like the divergence between prerelease and public builds.

The higher oppenness might be detrimental and confusing with even more options being available in Chapter 2-A. However, it also enables a lot of interesting new sequences for events, gives more time to play with debuffs such as Desire To Being Dominated, early investing money into the Magic Academy for rank II spells, and many other gameplay effects that are definitely interesting.

Verdeaux unlocking at this point was luckily something I had originally in mind but disabled because I thought it would be too complex. But it was always an option, narratively it doesn't break anything since you still need to do Eternal Day of Sloth in order to enter Main Cathedral. Likewise, the powerful Radiance spell is also still locked behind dealing with Belphegor so the really important skills and events are still locked until Chapter 2-B.

Other than that (tiny change in code with massive gameplay consequences) there is the usual bunch of bugfixes, a couple of adjustments to some of the "new" rank II spells that got added in the Magic Academy, and improving the Workshop now also speeds up EXP gain of your party members. I felt like the workshop only affecting the Alchemist and the Workshop itself wasn't quite as impactful as I liked it to be.

And now I need to quickly followup with the prerelease wrap up. :'D

Changelog 0.30.1 (05.05.2023)

  • Added +1 EXP/day for party members at workshop levels 5 and 10 
  • Added additional flavor lines for John learning spells 
  • Unlocked Verdeaux after defeating toll bandits 

Balancing

  • Iterated learning requirements for magic academy spells 
  • Increased duration of Tailwind II to 8 turns 
  • Removed duration increase from Stone Mind II 

Bugfixes

  • Fixed missing freckles on Rose character image 
  • Fixed broken difficulty check in bandit shed 
  • Fixed incorrect difficulty check on Trademond apple merchant 
  • Fixed incorrect score multipliers 
  • Fixed incorrect tag in Seductive Stance I hint 
  • Fixed missing rank in Seductive Stance II learning choice 
  • Added tag for lewd skills and exclude them from John Rising skill learning 
  • Fixed Pacify II and Bless II having score costs 

Comments

Anonymous

What is this "defeating toll bandits"? Never actually tried fighting them there, if you know what I mean :D