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Originally Mountainreach was supposed to have more content, including more of the movement puzzles, fake memory events on day end and more intermediate fights to deal with Belphegor's incarnation. 

I had decided to cut it down so we stay more on schedule, but now I feel like the 10 days time limit is bit too long. My feeling is that if you figure out the trick in taking down Belphegor's barrier it's easily done in less than 10 days. On the other hand, if someone gets stuck at this part, the additional days don't really help.

So in short, I was looking to reduce the time limit to make taking the curse more of a natural consequence rather than having to end multiple days waiting for it to end in case that solving the puzzle / beating Belphegor is too hard.

Of course if those who properly solved the puzzle actually needed the 10 days, then I will just withdraw my thoughts :'D

Comments

Anonymous

Kinda sad we didn't get the full version. Was expecting colored truths, investigations, and puzzles. Maybe Aura getting to flex those skills and guess what's going on.

Greyson Voigt

I think it might help if you lower the cost of the domain thing. Or at least had the alchemist sell energy potions. When you first go in there you don’t really know what you’re doing, and it can take a while to realize there’s a missing entrance, making you spend even more mp. Maybe it’s cause I skip through too much dialogue, but I definitely spent way too much time going in and out of domains trying to figure out how to find how to get to the last one

Altriese

I think it should have a cut scene at the end of every day(or maybe set days like 5, 7 and 9) that aura ends in mountainreach to let the player know how many days the got to fix it. I lost track and did not realize I ran out of days.

aura-dev

Guess I'm just gonna leave that then :D :D

Anonymous

Why not tie it to Difficulty?