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There is no public patch this week!

Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

This week's main focus was pushing forward on the main quest. Last week I focused on the "proper" pure way, this week I implemented the "lewd" way. Ask the young merchant out again so he will take you the party! Though I call it lewd, and it is indeed a new lewd scene, the entire interactions are more on the comedic side.

I also started with the first bits of content of the Festival Day, though there are just some NPCs to meet and 2 short scenes to watch. The real part begins when I continue on this.

In terms of mapping, thanks for all your play-testing to help me make the transitions to the new tileset smoother! I did a lot of fixes of fixes over the week and also had a bit of time to integrate one more new map. The new first area of the northern mines also got it's face lift now. 

In the upcoming week, I plan to focus on corruption scenes. There won't be many mental changes, it's really about catching up with the corruption scenes that should be enabled with the current set of mental changes. Though, I do hope to implement at least 1 new mental change in the upcoming week. I started with the first corruption scene today, so you can enjoy another scene in Heel Universe!

After I finish the corruption scenes, I will spend the remaining 1-2 days of the week play testing and bugfixing.

Regarding our H-CGs, I have sadly not received an update from our artist. I contacted him today, but it seems he is currently sick.

The full changelog, as usual, below.

Changelog 0.9.0-prerelease-4 (23.07.2021)

  • Added scene "Going Home With Alicia 4"
  • Added lewd scene "Dinner With Young Merchant 2
  • Added scene for inviting party to "Festival Of Greed" quest
  • Added dialogue option at Young Merchant/Edwin to start Festival Day
  • Added NPCs/dialogues/scenes for first Festival Day map
  • Integrated new Northern Mines Area 1 map
  • Increased max lewdness to 22 and max mental changes to 29
  • Upgraded to RPGMaker 1.3.2

Balancing

  • No changes

Bugfixes

  • Fixed some typos and editorial improvements
  • Fixed various issues with newly integrated maps
  • Fixed being able to talk to old man from below cliff
  • Fixed bug in enemy detection plugin that made player detectable when standing at a directionally impassable tile
  • Fixed being able to investigate tunnel before unlocking the objective

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