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Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

The end of content has been moved very slightly forward. Find out what's up Desmond, finally report in Impostor Refugees and get rewarded by Julian for offering you to learn a skill from him! It's a pretty useful passive that will require you to have built up quite some HP! Reporting in the quest also starts the next main quest which will converge the refugee camp plot with the mines plot in the upcoming week.

In the corruption path we have 2 new mental changes, which however don't create follow-up corruption scenes yet. I will probably write those during the focus week this or next month. To access them, check out the computer in the interests room. 

Besides the Alicia art upgrade, I have also started on upgrading our tilesets. From now on, we will transition to the FSM tilesets, which is a pretty nice looking tileset group seen in successful h-games such as Ambrosia. I have also found some mapper candidates and have commissioned one of them to remake our village/city maps. Check out the new and improved Trademond/Refugee Camp/Riverflow! 

Since we haven't quite yet reached the full budget necessary to fund this activity on a more regular basis, I have only commissioned one more map for this month (Atac, the village in the intro) and then we will have moved over all the town type maps to FSM. We will then continue migration next month.

Find the full changelog containing all changes for today's patch + prerelease content as usual below.

Changelog 0.8.0-prerelease-2 (11.06.2021)

  • Integrated new Alicia artwork
  • Deactivated curse traps after defeating Low-Demon
  • Added mental changes for unlocking computer and uninstalling FunMaker
  • Created event for meeting with Desmond
  • Created event for meeting Julian in underground dungeon in barracks
  • Created quest stub "Locate the Abductees" 
  • Scripted system for resisting status effects a limited number of times per day
  • Added skill "Tenacity I"
  • Added option to learn Tenacity I from Julian
  • Integrated FSM tileset
  • Improved mapping of Trademond
  • Improved mapping of Refugee Camp
  • Improved mapping of Riverflow

Balancing

  • No changes

Bugfixes

  • Fixed attacker debuffs not being applied when missing
  • Fixed Maid Job 1 not giving money
  • Fixed talking to demon worshipper not ticking objective
  • Fixed incorrect Jump choice labels
  • Fixed Happiness Drain 1 input 1 using incorrect variable for activation condition
  • Fixed passability for some food boxes in Refugee Camp Caves
  • Fixed deadlock caused by incorrect placement of Liliana at confrontation event when not triggering flashback
  • Fixed starting Feed I and then aborting causing the skill to be marked as used for the day
  • Fixed first harvest of large Pyromantium block in Northern Forst of Runes giving Ether instead of Pyromantium
  • Fixed being able to remove interests book while slot is open after removing study book 

Comments

Anonymous

Wow the new refuge camp look's really good ! I'm more hyped by the game day by day !

Anonymous

Bug with the new Riverflow map - going to the forest area with the hydrangeas and then back gets Aura stuck in some trees.