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Alright, so in order to inform about the development progress and to give an idea on what changes a new prerelease contains, I plan to write a weekly devlog. Here's the first entry!
From now on, I will address prerelease builds as 0.x.0-prerelease-y where x is the upcoming version and y is the current week of the development cycle.

I spent last weekend mostly dealing with reported bugfixes and creating the public hotfix build 0.4.1. Luckily there were barely any further bug reports after that so I could focus on developing more content! The only other complaint I received and addressed from the latest testers, was the wish to have an additional level of folder nesting within the game ZIP file.

I finally created a stub for the Happiness Room, which can now be opened. With this, all rooms in the first chamber are now openable, yay! However, I have not implemented any interactions in the room yet. But you can have a look at Aura and Alicia's usual bickering!

After that I mostly spent the time on detailing out my plans for the Refugee Camp. As mentioned in my project plan post, I plan to add the camp in the upcoming week. I think I have it now far enough to start working on it and I hope it will be ready for the next prerelease build. This weekend, I will start with the preliminary quest that will unlock the Refugee Camp.

On the technical side, there has been a new release of RPGMaker MZ (v1.2.0) to which I upgraded. According to their changelog, animations should now run smoother.

Finally, I also worked out the mechanics for a summonable slime companion. You will be able to learn the spell from an NPC in the Refugee Camp.


There are also some minor improvements throughout that you can see in the changelog.

You can always grab the latest prerelease at 

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access 

Changelog

  • Minor refinement of the city map layout of Trademond
  • Created stub for Happiness room & introduction scene
  • Added learning "Summon Slime I" spell, but not accessible yet
  • Upgraded to RPGMaker MZ 1.2.0
  • Minor style improvements on texts showing choice costs and requirements
  • Game now has an additional folder in the ZIP file

Balancing

  • No Changes

Bugfixes

  • Fixed a typo in the Intro

Comments

brandi lane

Am a new paetron and i support many adult game's and i must say your game is awesome. i have a question am trying to learn dark magic from the church and it say i have to have 20 mp how to i get to 20 mp .

aura-dev

Hi brandi lane! Thanks for contributing to making SKA better! :D

aura-dev

You can improve your MP by buying and consuming Mana Stones at the Alchemist or by using a spellshop lesson. There are also some Mana Stones hidden in the world!

Anonymous

Just and FYI; I get a 404 error when I follow the link

aura-dev

Hi sorry for the inconvenience! I think the link should be correct now!

Troqu

Just played this game over on Hypnopics (welcome btw), this is such a good start I just had to join here for at least a little bit.