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With the last update being more quality focused, I hope I can work on more new content this month! Here is my plan for the month broken down into the individual weeks:

The main goal is to create as much ground work as possible to to enable to continue working on the main story. For this, however, I first need to do some concept iteration. My design document is currently pretty rough when it comes to connecting the current story point to the next climax. I have a pretty clear picture of the concept once we get there, but the intermediate quests leading to it are not quite visualized in my head.

Besides that, I also plan to rework the concept behind the Happiness as I am currently not quite content with the way I originally wanted to design that room. If I have enough time I will also implement it so the player has access to all rooms in the first chamber.

In the second week, I plan to introduce a new major area, the Refugee Camp. There will be some quests and leads here that will help Aura advance her quest. Also, since the quests will be interconnected with activities in Trademond, I hope that after I managed to reach some maturity of the Refugee Camp design, I can also continue designing Trademond a bit further.

After that, there should be enough ground work to implement some events and quests that will advance the plot towards the next climax.

In the last week I want to work a bit on the Adventurer Quests side quests as these introduce the last available areas the player will be able to access before reaching the next stage in the story.

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