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Latest build involves us swapping to a new dialogue parser to hopefully speed things along and allow us to add more features! We've also nailed a few bugs and are experimenting with various methods of handling issues in the siege battles going forward to hopefully smooth those systems out more!

Additions

  • Dialogue history has been added, letting you look back at a log of things said. Dialogue history should remain until quitting and reloading.

Changes

  • Text systems for the dialogue box have been completely swapped out for a new system that, among other things, better handles screen scaling. This should alleviate fuzzy text issues.
  • Text boxes can now be scrolled if text ever overflows the textbox window.

Fixes

  • A bug that prevented the territory panel from properly loading under certain circumstances is now resolved.
  • The cutscene that plays at the end of the [spoiler]Mirror Fight[/spoiler] should no longer crash your game. It was likely an error related to sound assets not properly un-loading under a specific circumstance that would happen in the tower, and that was solved, but due to the difficulty replicating the cutscene crash bug itself it may still persist.

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