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Slow but steady progress guys, rough months and low funding keeping us from being able to push forward as fast as we want. Gonna keep focusing down on refining this process. We truly need feedback on ways to make this work better in our discord!

Additions

  • Nodes to represent all kingdoms and territories have been added to the map. Kingdoms with no units currently implemented will default to ‘neutral’ or ‘aggressive neutral’ unit types, which are represented by default humans.
    • Currently the following Kingdoms are at least partially implemented for battles, sieges, and recruiting units: Cave Kobold, Forest Human, Knight, Tusk Penguin, Molted Kobold, Red Dragon, Golem, Field Human, Ghost, Skeleton, Insect, Orc, and Slime.

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