Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

Still working full-time.  Might quit in a few months to work on my own original games and resume part-time work on Towergirls.  We will see.

Small public patch for everyone with the play-preventing softlocks fixed.  Also the enable cheats cheatcode has been changed for forseeable future :DDDDDDDD.

Download patch here. 

:DDD


0.539

Defending armies of a territory that lose a siege are now correctly removed or retreat after the conclusion of the battle

After razing or capturing a territory it will now stop counting as being besieged

Army blocks will now retain their editor names after being saved and loaded

Armies now have a maximum unit size of 10; only up to 20 units (10 on each side) will be able to participate in a manual siege battle at once

When a siege battle results in a territory being captured or razed, the participating kingdoms will now have their income refreshed

Loading into the overmap with sieges queued up will now correctly play the pre-siege theme(s)

The 'expand knowledge arrow' indicator at the topbar near resources will now correctly be hidden prior to hiring the research NPC

Removed some extraneous, shaderless test trees from the Midnight Mansion overmap encounter dungeon ;_;

The game now tracks weeks of the player kingdom existing in addition to general weeks-passed-since-start-of-game

Fixed an issue where the initial Bonehead Looter in the tutorial would be unable to apply Sturdy Ox and softlock the game as a result

Solved the issue that would prevent the game from properly transition back to the dungeon after a battle, effectively softlocking the game in the process

Policy choices and their system (the last major kingdom feature) are still WIP- they will be completed and enabled at a future date


Comments

Nörther

If you take a break will you pause the payment for that while?

Anonymous

I clicked the link,but I haven't received any email so far……

Towergirls

That's because this was released a while ago I'm sorry to say. A new build is something we're very rapidly trying to push out, and will likely have a new method of getting information on the codes out to everyone by then.