Towergirls Unity 0.539 (Patreon)
Content
Still working full-time. Might quit in a few months to work on my own original games and resume part-time work on Towergirls. We will see.
Small public patch for everyone with the play-preventing softlocks fixed. Also the enable cheats cheatcode has been changed for forseeable future :DDDDDDDD.
:DDD
0.539
Defending armies of a territory that lose a siege are now correctly removed or retreat after the conclusion of the battle
After razing or capturing a territory it will now stop counting as being besieged
Army blocks will now retain their editor names after being saved and loaded
Armies now have a maximum unit size of 10; only up to 20 units (10 on each side) will be able to participate in a manual siege battle at once
When a siege battle results in a territory being captured or razed, the participating kingdoms will now have their income refreshed
Loading into the overmap with sieges queued up will now correctly play the pre-siege theme(s)
The 'expand knowledge arrow' indicator at the topbar near resources will now correctly be hidden prior to hiring the research NPC
Removed some extraneous, shaderless test trees from the Midnight Mansion overmap encounter dungeon ;_;
The game now tracks weeks of the player kingdom existing in addition to general weeks-passed-since-start-of-game
Fixed an issue where the initial Bonehead Looter in the tutorial would be unable to apply Sturdy Ox and softlock the game as a result
Solved the issue that would prevent the game from properly transition back to the dungeon after a battle, effectively softlocking the game in the process
Policy choices and their system (the last major kingdom feature) are still WIP- they will be completed and enabled at a future date