Towergirls Unity 0.513 (Patreon)
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Whole lot of Kobolds edition.
I was hoping to get a quick patch out after our last release, as the Kobold Mines were in a pretty rough state, and managed to just in time for New Years. We've fixed a bunch of the wonkiness and errors in this version, but more importantly we've completely revamped the battles. Unyin has been wanting us to change from a turn-based-one-action-per-turn battle system to using Action Points instead. This has been done. Now, each character has a pool of Action Points each turn in battle, and can perform actions until they are expended, or until the player decides to skip that character's turn. Hopefully this should spice up the small scale battles somewhat.
In addition to a heap of fixes and improvements we've also added in some avatars for the Kobold Council, courtesy of Unyin. All the various dialogues with Kobold Princess in Canopy Cave feel a lot less empty, now, which is nice.
We're hoping to get the Kompound and the rest of Kobold Princess' content added in the next few weeks, along with a bunch of game polish and quality of life improvements. Proper demo will be out relatively soon.
Also cheatcodes have been updated for January. Happy New Years!
0.513
Battles now use an Action Point system, replacing Stamina- actions take a certain number of AP points, which partially refill each turn. The maximum AP increases with the character's level.
The help banner occasionally displayed in battle will now definitely be closed out of at the end of a battle
Adjusted the Kobold Mine start position so Ser wil be within bounds :O
Insects in the Kobold Mine now have ambient lighting applied
A new torch item has been added, lootable in the Kobold Mine
Leylights have had their size and collision size adjusted
Adjusted the positions and colliders of the mushrooms in the sinkhole area of Kobold Mine
The invisible wall near the front Insect Soldiers in Kobold Mine has been adjusted to prevent clipping
The Kobold Mine battle background has been adjusted to better accommodate full parties
Fixed an oversight that prevented a princess' last happiness modifier from expiring
Defending will no longer finish that character's turn regardless of remaining Action Points
The exit dungeon button can no longer appear in battles, oops
When returning to the Kobold Mine at a later time all the insects will be gone
Upon exiting a dungeon the character panels near the bottom bar will correctly be refreshed and reloaded
Hitting Spacebar or Enter in battle while entering a cheat will no longer end that character's turn
Items can once again be used in battle
Fixed the Exit Dungeon button so that it will appear in one-room dungeons, but only while close to the entrance point
Added a new parser function for setting up character avatar/talk sprites/speaking SFX while outside of a dungeon
Clicking on an NPC to start a dialogue while already in a dialogue is no longer possible
Added a new dialogue function for fading out NPC's
Completing quests and/or dungeons once again sets the save game's song name to something silly
Talent tooltips can no longer appear partly off the right side of the screen
When right clicking on an item in the inventory, on the overmap, the mouse can no longer click through onto a territory
Looted container states are now saved and loaded correctly
Kobold Mine insects now drop random loot
Fixed a small exploit in the Murderhobo talent tree that allowed infinite talent points
Reckless Swing has been nerfed slightly
The Kobold Council members now all have sprites and talking avatars, courtesy of Unyin
Kobold Princess now has a talk avatar