Towergirls 0.127 (Patreon)
Content
Also note that the enable cheats cheat has been changed for August.
Work on Knight Princess otherwise continues. Still waiting on some writing and art assets.
Towergirls 0.127
Major Changes:
The first community mod-tool has been released; the conversation designer. With it you can map out a conversation/dialogue of characters, and then export that as a mod file. When placed in AppData/Local/Towergirls/Mods the game will then play your custom dialogue if the chosen conditions are met. As time goes on this tool will be further extended to allow custom images, emotes, and modifying variables. And it'll get an actual UI maybe. Please report any bugs/crashes encountered when used, but be aware they are a lower priority.
The Band of the Moon (territory) has been added and is navigatable. Two new shops are included, and the other areas/original description text will be unlocked after Knight Princess is added and rescued.
Minor Changes:
Did some more work on random event functionality behind-the-scenes.
Slime Traps have been given new base/idle/attack sprites.
The 'character refuses to enter dungeon' dialogue can no longer crash the game.
Other trap abilities have new sprites.
Fixed a bug that prevented traps from applying the correct debuff.
Fixed an oversight that prevented traps from using Stamina.
Talent icons have been added for the functioning trap abilities.
A 'select party button' now appears when the mouse is near the party on the overmap.
Added origin talents to the race talent tab- all of them sans 'When All You Have' are fully functional.
Armor/Shields/Trinkets have some new possible enchantments at various character levels.
May have fixed the 'inventory items-disappear after finishing Glacier Fields' bug.
Snow Boulder is now correctly tagged as a Cold ability.
Fixed a bug that messed with enemy line-AoE abilities dealing the wrong damages.
Kobold Princess' Warm Ore actually has an effect now!
Kobolds are correctly weak to Cold now. Have fun with that.
Bandages now remove Bleed debuffs, as was intended.
Many Enchanted Items are now colored to match their suffix.
Half-Swording has been fixed and changed; now applies +30% Critical Strike Chance, +5% Avoidance, and -20% Damage.
Dagger damage now scales off of Speed.
Shortswords now correctly have the +2 Damage modifier in battle.
Bucklers/Router Shields now correctly add to Critical hit chance. Woops.
Shortsword damage now scales off Agility and additionally grants +5% Critical Strike chance.
Longswords are now 2D6-1 POW/4 damage, +6% Avoidance.
Greatmaces are now 1D6+4 POW/3 damage.
Sords nurfed XD.
Maces have been buffed slightly.
Spears now benefit from +4 Initiative.
Burning Hands now has an animation.
Native engine particles have been fixed; they use the correct snowflake/cloud/smoke/etc. sprite once again.
Speed and Strength spell durations now scale faster.
Commanders/generals (specifically Band of the Moon ones) can no longer be taken into dungeons.
The Forgotten Garden Street Urchin background should play its own dialogue, now, where appropriate.
A selected territory will no longer be controllable if the party moves far enough away from it.