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Relatively small update this time.  Between me being deathly sick, and other key members being busy, no major features have been finished and prettied.

This upcoming month we'll see about adding Knight Princess (at least in some form) and adding in other new features.

Cheatcodes have been updated for July. 



Towergirls 0.126

Minor Changes:

Conjure Pastry works outside of combat once again.

Eye For Potential is now functional.

Double Shot has been flagged as a weapon-based ability; it should now use weapon Accuracy and actually be able to hit.

Blinding Shot has had base Accuracy raised from 0 to 100.  The chance to apply the effect remains at 85%.

The stockpile limits are now respected by auto-managed territories owned by the player.

Fixed an issue that would fail to load territory garrisoned armies and potentially crash the game.

Non-capital territories should continue making crap, once the capital is fully upgraded, if auto-managed.

Fixed enemy health scaling at high player levels; will increase Health to match Maximum Health.

Kobold Trappers now have a sprite.

A trap talent path has been added to the Expertise half of Knavery.

Talent categories now have their titles displayed to the left of the talents panel.

Speed modifiers in battle will now correctly apply double that modifier to Initiative.

Shortswords have been added to Forge Knight's shop.

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