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All done :3

This is the first public version of my VR Animation viewer, wich will go live for free on my Galleries later on today!

As many of you know i have been secretly wanting to create VR content for years, and after lots of fiddling around, investing some money and learning a bunch of stuff i think i have my first release candidate for my VR viewer!

What's working:

walking around in a small area, looking at some models and mostly discarded Animations from Dungeons of Sex

teleporting and looking around in VR (make sure SteamVR or whatever you are using runs before starting the application)

You can walk around in a first person view if you don't have a headset connected or don't own one. Not very exciting, but something ^_^

If you for some reason decide to play while having friends over, they can press "1,2,3, or 4" on the keyboard to run around too with a first person view

Simple Menus for all Pawns

What i still want to implement at some point: Support for headsets without dedicated controllers - eg. Gamepad/Keyboard controls while in VR when no controllers are connected


The goal is to be able to easily import all animations i do into unreal - so what you are seeing here is the first outcome of LOADS of things i did recently - a whole new animation rig, rebuilding most characters, making complete new animations for DOS and everything. I now have a framework i can relatively easily expand with all animations i do from now on

Sounds nice? One Rendered and VR version of every animation i do from now on? :3  I do think so and am pretty excited! ^_^

For now there is only one "room", filled with discarded assets from dungeons of sex, wich i used for testing. And since i don't want to let them get to waste completly here you go :3


Files

KemmysVRViewer.zip

Comments

Mars88

Can i have a link to this one please

kemonokun

Oh my, so sorry,, here you go : https://drive.google.com/file/d/1SnyqCDZOxF2eSSnj9lRHh3DpvsUvCvdx/view?usp=sharing i updated the link above too it should work normally again