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DARK TIMES CYCLE   
Peaceful times can't last forever. Unexpected wars will take thousands of lives in a couple of days. The great storm will make huge kingdoms starve. The curses sent by the gods will change the ordinary life for hundreds of years, destroying families, communities, and nations. But even in such dark times, there are those who want more. They are ready to lead the others. They know that it can't end like this. The Dark Times cycle will provide players and GMs with three regions that suffer from various disasters. Adventures can make them fight and go into great battles, force them to defend, search for resources, gather allies, and prepare for upcoming attacks. It's up to you to decide what happens in your campaign.

POWERLESS ADVENTURE
So many terrible things have tortured these lands. Years of cold that cause famine. Floods washing away the villages behind them. Hurricanes that took away all of the living. But each time the inhabitants of the lands coped with disasters, appeasing their gods or other forces. And who would have thought that the toughest trial of these lands will be its inhabitants.

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