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Hello everyone,

Currently in the process of thoroughly playtesting the game to potentially rebalance many aspects of it (XP gains from activities, XP required to level stats, cost to buy things, money earned from work, etc)

While I have a vague idea of what is efficient/inefficient in this regard, I'm looking for honest feedback about your play patterns and what you'd personally like to see changed. Keep in mind that everyone's preferences will be different (planning on adding a 'difficulty' feature in the options menu/character creator, easy will make XP required bigger, hard will lower it)

My current thought process is to increase the XP gains and price of the apartment upgrade items (perhaps with an in-game explanation that they're high-tech to allow the superhuman level GF to be challenged by them), while slightly nerfing the potential rewards from walking/jogging/etc outside without nerfing luck too much (if someone takes the effort to make a very lucky character they should be rewarded).

What are your thoughts on the current balancing in the game?

Are there activities you always/never do to the detriment of your play pattern because they're efficient/inefficient?

How many in-game days on average do you take to complete the game? Is it too many or too few or just right in your opinion?

What additions/changes to the game would make your play pattern more fun for you?

Anything along these lines is highly appreciated and will be taken into consideration.

Comments

Anonymous

Current overall pace i think is great. The primary part where it gets grindy is when you’re working up large amounts of money and going to work takes nearly the entire day and most of your resources which causes you day to be basically one activity. I think the best thing for the loop is that each day requires a few different tasks before needing to sleep

Inferus

Right now the game has way more options of ways to workout than time to actually do them due to the need for income. Maybe a way for the guy to earn more money "with experience" so that the gal could spend all day getting into shape? Another thing might be to change the "gains" rate on the fellow to being a little easier. As it is, can only full build him then drain him once before she is maxed. The game gets exponentially faster with the "Restoration Chamber", not that I am complaining about it. Just a note as to its value compared to other features of the game. Average in game days is about 50 and the time feels about right. If repeat playability is a concern, having certain story lines based on the experiences of the characters would encourage players to explore all the avenues. Especially if artwork could only be unlocked based on "completing" aspects of the game.

RocketNowWow

I actually really love that there is a different competition every day in the current build, I actually kinda hope you don't change that part in the next build. Also,I wish the devil amulet path was expanded a bit. There doesn't seem to be a way to recharge the amulet at all (without the debug menu), which is a bit disappointing.

magnuscyoa

To recharge the nightmare amulet simply go to sleep. (has been this way since it was changed to a charge system iirc)