Balancing Feedback (Patreon)
Content
Hello everyone,
Currently in the process of thoroughly playtesting the game to potentially rebalance many aspects of it (XP gains from activities, XP required to level stats, cost to buy things, money earned from work, etc)
While I have a vague idea of what is efficient/inefficient in this regard, I'm looking for honest feedback about your play patterns and what you'd personally like to see changed. Keep in mind that everyone's preferences will be different (planning on adding a 'difficulty' feature in the options menu/character creator, easy will make XP required bigger, hard will lower it)
My current thought process is to increase the XP gains and price of the apartment upgrade items (perhaps with an in-game explanation that they're high-tech to allow the superhuman level GF to be challenged by them), while slightly nerfing the potential rewards from walking/jogging/etc outside without nerfing luck too much (if someone takes the effort to make a very lucky character they should be rewarded).
What are your thoughts on the current balancing in the game?
Are there activities you always/never do to the detriment of your play pattern because they're efficient/inefficient?
How many in-game days on average do you take to complete the game? Is it too many or too few or just right in your opinion?
What additions/changes to the game would make your play pattern more fun for you?
Anything along these lines is highly appreciated and will be taken into consideration.