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Hair translucency

Following previous post, I've tweaked the hair translucency node a little which gives even better results and now works great for eevee.

In order, pics show : cycles v2 - v1 - off - eevee v2 - v1 - off

The node v2 is attached.

Important : if you use the node on an existing model, remove the connection of the alpha texture from the shader node. It should only be connected to the translucent node, otherwise I realized you get doubled alpha.

UI

The UI update changes two things :

1) UI doesn't change the default translucency value when switching engine since it works well for both. If you don't want it, slide it to 0.

2) UI now detects hairs made with the new curves system...this might be useful in the near future :)

I've also updated the blender 3.3 version...last time for real.

[UI Here]

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