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Hi everyone,

I just wanna share an example of the work I do with the eyes textures for the models as it's probably not something you notice or know about unless you can see a direct comparison.

On top is typical looking daz genesis 8 eyes with an abrupt separation between the iris and sclera, making it look flat and fake. That's what I get from 98% of the daz ports I use as base.

On bottom is the result after rework, looking more natural with soft transition. 

I usually find the original eye texture from the game and use that with an upscale but for this one I don't have it so I had to make more by hand. 

As they say, eyes are a window to the soul so it's worth taking a bit of time improving them.


PS : as per last poll the next model would have been Black Canary but she has a million of different outfits (half kidding) so I'm putting her on the back burner. Dani Rojas will be the next release probably this weekend.

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parad0x3D

Looks great!