v13.0.0.beta29 and poll for priorities (Patreon)
Content
A new beta version and another step closer to a stable version of v13!
I haven’t posted or replied much during the previous couple of weeks because there were some more pressing things to deal with on a personal level. But that is all sorted and this last week I have been playing catch up. I finally managed to work through all the messages, posts, and comments. Thus, it is time for a new beta!
As promised, no new content, but bug fixes and changes required for making a stable version.
However, many, many people have asked me about adding the latest published content from WotC: Explorer’s Guide to Wildemount, and I figured that it is only fair to have you all vote on if this should take priority or not.
>> Click here for v13.0.0.beta29 <<
( https://www.patreon.com/posts/19406992 )
- Reworked semantic versioning to be more robust in comparing older files
- Add the Artificer icon (yes again, but now for real, still made by Smashman)
- Fixed Wand of Wonder incorrectly changing the range of Faerie Fire
- Changed the description of Create Undead to use a more common abbreviation “i.a.” instead of “a.o.”
- Added a weapon description for the Eldritch Invocation “Lifedrinker”
- Fix for weapons added through class features that have a cantrip as a ‘baseWeapon’ not being recognized as such
- Fix for using modifiers on an WeaponsList entry that uses a DC instead of a to hit roll
- Change the level order in which the monk ki features are added to work better with monk subclasses
- Fix small bugs when using custom import scripts
- Fix for importing from another sheet not remembering the sources being included and excluded
- Fix for importing from another sheet bringing along unnecessary custom script files
- Fix for changing selected cantrips not correctly affecting the attacks when not generating a spell sheet
- Reduced the file size of the default import script, thus reducing the overall file size (credits belong to Smashman)
I think the poll below is pretty straight-forward, but warrants some emphasis nonetheless. All I want to add is that creating the EGtW content is expected to take less time than finishing the testing around a stable v13 and arranging an easily accessible spot to host it.