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I'm running out of time to create a proper post today, but a new versions of the sheets are finished and I didn't want to keep you waiting any longer even though I don't have time to write a proper post.

You can expect a proper post in the next couple of days with more info.

For now, you can grab the latest version using the links below.



>> Click here to get v13.1.14+240628 via Patreon <<

( https://www.patreon.com/posts/14927098 )

>> Click here to get v13.1.14+240628 via MPMB's website <<

( https://www.flapkan.com/patrons )

  • Added player options from Vecna: Eve of Ruin [VEoR] (it's just 1 magic item).

  • Added missing magic items from Van Richten's Guide to Ravenloft.

  • Fix Rune Shaper feat (GotG) to actually increase number of allowed spells to half proficiency bonus (MBUG-132).

  • Fix many typos (thanks everybody on Discord for finding them).

  • Changed how attack entries are recalculated (e.g. on level change) so that more manual changes are preserved.

  • Fixed issues with the interaction between attack entries and the cleric 8th-level domain features, Divine Strike, Potent Spellcasting, and Blessed Strikes.

  • The calcChanges for Potent Spellcasting can now be referenced from the built-in variables by using `GenericClassFeatures["potent spellcasting"].calcChanges`. This allows future changes to be more easily implemented without having to go through add-on scripts.

  • Changed how recalculation of attack entries work (after a level-up for example) to improve manual changes not being overwritten. However, when a `calcChanges.atkAdd` is added or removed, all attack entries will still be reset to purely what the animation sets.

  • Fixed issue with certain attack-altering features not working as intended when the required wording was added to an attack without anything in the description field (e.g. “Rage Unarmed Strike” didn’t add Rage bonus damage).

  • Improved detection (slightly) in the adventuring gear section so that the correct weight is automatically filled out.

  • Fixed issue with the name in the drop-down box of feats and magic items not updating after selecting one of its variants, i.e. one of the choices options (thanks Ratatoskr/Reading Toskr for reporting).

  • Stuff selected through `chooseGear is now added to the relevant drop-down box(es) (feature request MFR-149).

  • `weaponOptions` and `armorOptions` have a new optional attribute, `selectNow`. Setting this to true will cause the weapon or armour to be immediately added to the sheet. Thus, a separate `weaponsAdd` or `armorAdd` attribute is no longer necessary.

  • Edited `weaponsAdd` and `armorAdd` attributes to also allow adding options to the relevant drop-down menus.

  • Updated all existing `weaponOptions`, `weaponsAdd`,`armorOptions`, and `armorAdd` attributes to syntax of v13.1.14.

  • Removed many `weaponsAdd` and `armorAdd` attributes because they have become obsolete.

  • Companions now add their attack options to the drop-down boxes of their attack section.

  • Fixed Eldritch Spear and Repelling Blast not affecting Eldritch Blast if it wasn’t selected as a Warlock cantrip (MBUG-129).

  • Changed the check for off-hand weapons to also work for ranged weapons (i.e. add the text “off-hand” to a ranged weapon’s name will stop the ability modifier from being added to damage).

  • Fix bug with generating a spell sheet from a command on that page (MBUG-133; when changing spellcasting ability).

  • Added warnings for corrupted AcroForm caused by fields from deleted pages not being properly removed (related to MBUG-133).

  • Importing from another sheet now also imports manually changed spellcasting abilities.

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