Tough Bippy : Welcome to April (Patreon)
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Hey everyone - welcome to April! Hopefully everyone has been keeping up OK and keeping safe! Our last month was hectic to say the least but we're still managing to work around the clock on Tough Bippy!
( You can now wall bounce enemies with the final hit of your auto-combo! )
The past few weeks were spent correcting a lot of smaller issues/bugs and beginning the process of implementing new battle mechanics and attacks! Our goal for the next test build is to have all of Bippy's attacks functional, the build focused around showcasing combat and the full extent of what it'll have to offer.
Special moves, super meter, EX moves, and super armor are all major additions that the game will be seeing before the release of the next test build. New directional attacks will be introduced as well as the punch button becoming the light attack button.
After a lot of consideration we decided that Bippy's launcher and sweep will be moved over to a new heavy attack button. With light, heavy, and special - the game will be using three attack buttons. ( Light cancels into heavy, heavy cancels into special. )
Defensive maneuvers such as dodging will be finding its way in in addition to tweaks being made to clashing. The clashing system was very sloppy in the first test build and just felt loose and accidental rather than planned and deliberate. Expect some massive overhauls to it as a mechanic - it'll be a tool that players will want to utilize frequently!
( New animations have been implemented - check out this pushing animation! )
Corrections have been made to most of the animations in-game currently, some running too quick, some too slow, some having their pivot be slightly misaligned. Bippy's movement feels a lot smoother and easier to gauge in terms of where you're actually positioned.
( Bippy now has over 650 frames of animation - holy guacamole! )
Julian has been really hard at work when it comes to the animation side of Tough Bippy, the game so far housing over 1000 frames of animation with 650 of those dedicated to just Bippy himself! For anyone curious about the process of how animations are handled for the game - Julian streams Tough Bippy animation work every Tuesday and Thursday on Twitch!
April is going to be one heck of a busy month for us but we're also really looking forward to adding so many new features to the game. Thank you again to everyone who has been supporting us - you guys are why this project is even possible for us to work on! Stay tuned for more updates as we continue work towards this second test build!
~ DD