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So, today I felt a bit overwhelmed with the sets, so to clear my head I decided to prepare a ''mommy'' for when I get the opportunity to do something with her in the future :3, she is rennala ''mommy of the full moon'', my favorite waifu from Elden Ring.

This is a model ported by lukas0122, I decided to change her face a bit, so that she would look a little more like Rennala in the few cinematic scenes and not as much as Rennala in game, with a few differences, which I still have to fix, and that is that her face in the cinematics looks longer and a little thinner, but I think that in terms of her features I am not so far from the Rennala of the cinematics, she is far from perfect, I still want to polish her face a little more, but overall I think it's looking decent.

I also decided to add a different hair, which I ended up liking more than the default one, although I didn't know what hair to use because I couldn't find any pictures of Rennala without her banana hat anywhere so... judging by the pair of strands of hair coming out of his helmet, I would say that her hair is actually a bit curly/straight, and it seems again judging by in-game footage, that she has her hair held in a bun under his helmet, so I opted to wear this hair which I think it looks pretty good, and finally I took her default tunic and made a ''skimpy version'' of it.

Anyway, I'm going to continue working on the other sets and doing the renders that I still need from Ada Wong, when I make new mommys for all of you I'll let you know,  cya guys.


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Comments

NextGen

Awesome work keep it up man

Chief Bandit

MOMMA RENNALA WOOOO

StrangeExplorer

Considering she's about as tall as Lady Dmitrescu, woah mama that's a lotta woman, I could make a bed across those thighs!

Senchou

What models do you use for these bases? I've never seen a model have the proportions like this

PervertMuffinMajima

For this one in particular I use this: https://smutba.se/project/33743/ I usually use the default base model and start sculpting from there. If it already has shapekeys that alter the body physiognomy of the model usually makes the job easier 😅