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Wohohoho, we've upgraded the cyberpunkiness this time round. A lot of augmented folks here and there. Hopefully, it'll satisfy your non-human-parts-wanty-shmonty desires.

Someone said that they were happy about the variations in our last Tokens pack so we went a little crazy here, don't know if it'll be appreciated or not. So if you do like the variations let us know, otherwise we may cut down a bit on them next time.
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61 unique tokens
756 tokens if you include variations

Changelog:

2022/09/13
- Resized all tokens to fit a ratio of 1-1, hopefully fixing most scaling errors for folks in VTTs.
Some tokens are designed to fit a larger grid space than 1x1, so manually rescaling is still needed for some. No way to avoid it. But if you use Foundry VTT, there's the Quick Scale module which makes the process a LOT easier.

2022/11/21 - Getting things to our new standard
-Resized tokens from 256px to 512px per 1:1 grid units
-Rotated some tokens
-Removed certain variations and replaced them with others
-Added some variations (notably black versions for some tokens)
-Changed the skin tones to be more pronounced and easier to differentiate (particularly tan and light)
-Fixed some naming issues
-Added Civilian 09 (turn out he was missing)
-Added WebP version
-Added .dungeondraft_pack version

2023/01/02 - (Breaking)
-
Changed the dungeondraft asset_pack name from PP_Cyberpunk_Tokens_2 -> PP_Tokens_Cyberpunk_2 (In the future all _Tokens packs will be in the same location allowing folks to find them easier).


Files

Comments

Drew Campbell

Love the tokens and am looking forward to more. There are huge scaling issues, however when dropped into FoundryVTT (and I assume other VTTs). Any of the images that aren't square get scaled incorrectly. For instance, PP_Token_Cyberpunk_Police_SpecialForces_4 is square and looks fine in the VTT, but PP_Token_Cyberpunk_Medic_2 is elongated and gets shrunk to fit the square, so the medic ends up looking like a little person or child. I can't attach an image, or I'd show you what I'm talking about. Is there any way to resolve this without going into 700 images and resizing them all to a square base? I've been desperate to find good top-down tokens for my CPR game, and these fit the bill perfectly, but they're unusable in this state.

PeaPu

Oh, is that how it works.... I've tested the tokens out myself but just assumed one would have to resize them manually. Looking back, that's an obvious problem that I wouldn't want folks to deal with. I'll do my best to resize all of them correctly using the square technique. I'll try and do it as quickly as I can too. Apologies for that little blunder of mine. We live, we learn.

Chudstar

Hello! Loving the tokens. One question though: is the Archived named filed different than the FullPNG's one? What's the difference? Thank you and keep up the good work

PeaPu

Glad you like em, we like making them! :D The "Archived" file is an old version of the Tokens. It has Tokens of a smaller resolution about half the size. The tokens also have a slightly different naming scheme and it has fewer variations. The reason I keep it is because there's always someone who prefers the old style, so this is for their convenience. The reason the Tokens were updated was to add more variations, improve the resolution (better image quality) alter the naming scheme a little bit, and try to come to a standard for skin tones (though I've changed that just a tiny bit again in Tokens#3 (hopefully for the final time)).