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Still juggling various project management tasks at the moment.  I've had 4 of the 5 original harlot commissions come in.  Hoping to show them off next month.  I've also sent off everything for the next batch.  This will see all of the smotherbuses done aside from the mini-bosses and queen (which I'm still finalising ideas on).

I've also got some UI assets to incorporate and try out.  I'm not sure on the style, but it's consistent and better than the hodgepodge of AI-generated UI elements I have at the moment.

When I wasn't handling that stuff, I spent some of my programming time porting Pix Decipula over.  The early scenarios are a little rough, especially if they have repeat visit functionality.  I hadn't quite standardised some elements and the main change for adding graphics and CSS is everything needs to be in the same Twine passage.  I've developed some tricks to handle the more complex branching path situations, so that should get faster the more scenarios I port over.

It's a minor thing, but #SexDungeon23 is back up and running.  I skipped a month for it and then synched back up to one room a day.

The next few days will be a little frenetic as I haven't had much chance to work on the Sister Squeeze scenario.  That still needs a separate good end scene.  As nice as being wrapped up in her feels, I set a rule for her character that she cannot control her powers once she gets someone to come inside her, so that scene but the player lives isn't really possible.  I do have an idea for what her good scene is.  I just need to write it...

Quickly...

The end of the month is looming.

I also need to set up some new tiers starting November.  There's a lot going on.  I'll be trying my hardest to have a release ready for the 31st, but I'll put a 'it might slip a day or two' warning with everything else going on at the moment.

Thanks for the support and interest.
- manyeyedhydra

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