Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

And hopefully the last week of frenzied code-hacking.

I converted another 13 harlots over, to give me a HoHH1.5 demo roster of 16 (3 per faction + Morticia Rose).

Each harlot takes about 2-5 hours to convert depending on how fiddly their original scenario was.  The main issue is everything needs to be in the appropriate <div> tags for the text and options to be displayed in the right places, and the <div> tags can't be spread across different passages.  Some of the harlots were not written that way, but once I got into the habit of figuring out which passages were 'containers' (and tagged) and which were chunks of text to be added, I got a lot quicker at porting the scenarios over.

Unfortunately, I still need to test each one, although this time it's mainly to look for formatting errors.

The 16 are done and tested.  That should give a working demo (with art) of the first 3 rounds.  I still need to do some last tweaks and testing to make sure I've squashed every bug.

The other thing I'd like to add is a proper title screen at the start, so I've been looking at Twine's LoadScreen API.

As it's mainly just a few tweaks and testing to go, I'm hoping to put out what I'll call the HoHH1.5 demo early next week.

Once that's out, I'll go back to a more balanced working day.  I normally split it between writing first drafts, typing up, and implementing.  As implementing was always the fastest part of the process, I'll use that slot to start converting the remaining harlots over, with the aim to get one done every one or two days.

Then the hard part - sourcing art for all of them! :D

Thanks for the support and interest!
We may have something that starts to resemble a regular computer game!
- manyeyedhydra

Comments

Shane Stevens

Not really into snuff but goddamn is this possibly the hottest text-based smut game I have ever played.