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Time to take stock of where I'm at with House of Hellish Harlots.  I figured I'd put a couple of roadmaps, one focusing on the writing side of things (which I'll be doing) and the other on plans for art and other assets (which I'll need to outsource and pay for).

First off with the writing and this is going to focus on the harlots.

Regular Harlots
Currently there are 74 harlots completed and present in the House, some with multiple scenarios.

There are 8 regular harlot slots left to fill.  Of those, one is a repeat scenario (Assphyxia), two are in progress (poison frog, forbidden smotherer), and two are roughly planned out (Sister Squeeze, a wide-eyed 'waif' succubus).

That leaves 3 slots.  Two of those I'm thinking of throwing open to patron polls to give an existing harlot in the faction (sensuality and classic) a repeat visit and different scene.  That leaves one slot open in the 'classic succubus' faction.  I'll fill that once I get a cool idea that fits (another performance in the bar or Sandy's tormentor are currently floating around)

I'd also like to add another neutral harlot that will basically be a rewrite of elements of Nicole's waterbed massage scene from "Locked in with a Succubus"

That's the minimum count of regular harlots to add.  Because of how the project is designed, I can add more than that, and new factions as well, but that will wait until after a version 1.0 is out.

Mini-Boss Harlots
Now we come to the mini-boss harlots that show up in rounds 5 and 9.  These are more powerful members of their respective factions.  They will likely be harlots with 3-5 different scenes.  This is to give them some repeat playability as the player will need to go through them multiple times to experience all their scenes.

Of those I need 10 - 2 per faction.

Of that 10 I have 7-8 roughly planned out in my head.  Current ideas include Temptacia (finally!), a slime nun, a latex-weaving arachne, an artificial scylla, a harem of imps, a fluffy-tailed kitsune, and Amoebella Glup.  The tentative 8th might be a nautical-themed huntmistress.

This leaves 2 mini-bosses for me to figure out.

Faction Queens
Lastly we have the end-bosses, or queens, for each faction.  This is the round 13 encounter and determines the overall game ending.  They will also have multiple sex acts, but will likely be sequential and how much the player sees will likely be determined by some kind of 'devotion' attribute.

I have pretty solid ideas for 3 of the queens.  I have a name for the smother queen, but haven't figured out what she is yet.  Classic succubus is still wide open.  That might be The Madam, but I also have other thoughts on where to use her.

Lore
I'll also need to give the 3 lore NPCs (Barman, Madam and Elegant Woman) enough dialogue to guide the player through the later rounds.

Writing-wise, this is the bare minimum I need to complete the game to a 1.0 release.

There are, however, a few things I really want to add, and probably will add unless I feel the project is dragging on and needs to be brought to a conclusion.

These are:

Post-room random events
These are just randomly occurring events that might provide bonuses, hindrances, or advance some side quests.

I want them, as I think they'll improve the game, but they're also not essential. 

Harlot team-ups
I have ideas for letting a couple of harlots double-team a player.  These might be related to side quests that result in the player unlocking an alternative round 9 encounter for a particular faction.  Ones I have rough ideas for are Mamilla & Assphyxia, Calliophi & her sister, Aphrou and Sapoonis, and the two huntmistresses.

NPC scenarios
Originally, I was thinking these would belong to a different faction and be a regular or mini-boss encounter from that faction.  The Doctoress is a clear fit for the artificial beings faction, then it gets messy.  Elegant Woman, Madam and Buxom Lolibaba all probably want to be in the 'classic succubus' faction and I can't really see Nurse Honey belonging to any faction other than her own.

I don't think I can tease Nurse Honey in the game and not let her do anything sexy, so she will definitely get a scene, and will probably be a severe late-game threat to the player on most playthroughs.

As for the others... I want to give them scenes, but it's working out where to put them.

This is what is needed for the writing.  There's still a fair bit to do, but I estimate I'm around the 75% done mark.  This ended up being a bigger project than originally planned because I put more into the individual harlot scenarios.  They are better as a result, but each is the length of a short story and takes about the same amount of time to write.

Despite this, I've kept a fairly steady release schedule.  I understand people have concerns about overly ambitious Western eroge projects never getting finished, so I hope this - and my release-every-month schedule - will reassure them that I do work on this in a professional manner and do have a clear endpoint in mind.

Thank you for the continued support and I hope you're enjoying how the project is developing.

Next week, or once I've completed the HoHH1.5 demo with all the art assets, I'll go over what's needed for the newer version with art I've been tinkering with.

Comments

Anonymous

I just saw this post and I feel like the game has come a long way since you started with it. However, I don't believe that the Madam would fit as a classic succubus queen. Instead, she should be the final "final" boss of the game, or the house itself could serve as the final boss. Combining them would also make for an interesting final boss battle. Regarding the NPC scenarios, personally I would prefer their scenarios over those of the remaining normal harlots. People who have been following this project for years now are familiar with these characters and would likely want to see them included in version 1.0 with their own scenarios. In particular, NPC characters such as The Elegant Woman, The Doctoress, and The Madam should have their scenarios ready for version 1.0. Not to mention Nurse Honey. She is probably the only character in the game so far that has an actual 'fanbase'. I mean most people got into your stories (probably) due to Succubus Summoning. So having her scenario ready for 1.0 should be priority number one. Its like releasing MGQ Paradox Part 3 without a new scenario for Alma Elma.

manyeyedhydra

I'm thinking that too with the NPCs. If I launch 1.0 without Nurse Honey getting a sex scene there would be a riot. :D I have a rough idea of her mechanics. She will likely have a regular encounter and then a "Nurse Honey comes to collect" late game encounter if conditions are met. For the others I probably need to get over a hang-up of standardising them, and just put them where they fit. That might be at different tiers to emphasise they are just regular harlots as well. Or mini-bosses. I'll look at them again when I come to tighten the faction lore. The Madam needs to be somewhere at the end. I'm not sure she fits as a final final boss after the others as I don't think there's anything to 'test' at that point. It could be a fake out and the Madam just screws their brains out without killing them. Another option is to have her be separate from the other factions for an alternate last round option (which could have its own separate criteria to determine good or bad end).

CrimsonCrown

If Nurse Honey's returning to collect is mainly determined by the number of times the player has used her to recharge it might be worth offering an occasional alternative way to replenish that state, maybe as a reward from post-room events, especially on the thirstier harlot routes. Alternatively, some way to win another way to pay her back (always wondered if there was any other way a warlock could do so, so as to make it worth her time just not draining them in the first place)

manyeyedhydra

One of the random post-room events could be an interaction with a cow girl-type lust daemon where the player can get a relatively free replenishment of 3 semen without needing to go to Nurse Honey. Another might be to dodge her. That would depend on how the triggers are organised. The trigger is the player needing to see her in an 'overdrawn' state to trigger her showing up as an unavoidable lethal harlot in the next round. The player can't dodge her as a harlot selection as she'll trigger a force pick. The player might be able to avoid this by not going to see her in an 'overdrawn' state. This would also mean they lose access to her cure ailments options, which makes for some interesting late round tension (if I do add a leech faction revolving around heavy draining, I'll likely balance them by having the later ones not cause or be lethal to ailments, so the way to negotiate that faction to the end could involve getting fully stocked back up to full semen on one of the later rounds and then not visiting Nurse Honey for the rest of the run). I do have some ideas on how Nurse Honey might show up after the end. I'm still working out some minor points on The Madam's character that will determine how that goes. There is also a way to reset the debt to Nurse Honey completely, but it's a major plot point for the first half of Succubus Summoning 301, so I want to avoid spoiling it here.