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Hi all, exciting post today! Juan has completed character art for each company and they look awesome. Full resolution images are available in the assets folder, along with a few extras.

Expanding on the last Path of the Devoid post, players will earn a Power when unlocking everything within a companies sector. Originally these Powers were just an extra trait in your loadout, but I've since thought it would be best to rework them as Classes that grant extra attachments, utilities, traits and mods.

The above says 80 Health but I'm not sold on that yet.

In the Path of the Devoid update, battles would play out like in the image below. Currently 95% of players are playing like the 'Warfare' class, with more firepower than strategy.

The catalyst for this change of gameplay is the Guardian class and addition of new block types and components. Block types include:

  • Forcefields
  • Stations (health, ammo, spawn)

Block components can be added to plain block types, and provide resistance to:

  • Incendiary
  • Corrosive
  • Scanning
  • Piercing
  • Ion

Multiple block components can be added to a block, but it increases the placement cost of the structure. Forcefields also have a higher placement cost, and the health of individual blocks can be set in each structure.

The Midi Core attachments will now reduce the placement cost of structures, rather than increase the health. Guardian classes will have further reduced placement cost.

Combined, I hope these changes will make bases more worthwhile to build and defend, and contribute to that 'cozy' feel of sitting in a base with your mates while fighting an onslaught of enemies.

All of the above (and more Path of the Devoid stat tracking) requires a reconstruction of the engine, server, database and API, which I've been working on for the past month with Fora.

I've also reduced the size of the game on disk from 880mb down to 680mb, and found a way to reduce the size of textures in VRAM by 66%. This will free up about 1GB and textures will load smoother in the background. I also hope this will allow the game to be played on older GPUs that were left behind in the Open Beta.

Thank you for continuing to support the game while we're quietly hard at work. I'll have a new Aegis track to share soon!

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Comments

Anonymous

Wow this post has so much in it. Juan's work is phenomenal!