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I've implemented all of the dialogue scenes that I have written so far (no sprites coded in yet)  and it comes to 10,800 words (so far). Keep in mind that there are branching paths and many many dialogue boxes depending on relationship points, time of day, choices, etc. I'll code in all the existing sprites for now and starting next week. I'll stream the art stuff!

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Adam Kindering

Progress! Greatness awaits?

mazterlith

Can the A/B/C teams get a list of things to look, like what was added and how to get there, for when attempting to find bugs? Looking forward to it!

GeeSekiVN

I do my best to thoroughly bug test the game myself before release for the sake of Team A's experience. It's more like, as you play the game, if you come across a text error, wrong sprite, wrong relocation, etc than to let me know. Team A will most likely catch a game breaking bug that will be fixed immediately for team B but if there isn't one and it's just minor stuff like grammar, etc. Then I just take notes and fix it all up for Team C/ Patron-Only/ Public release.

GeeSekiVN

Oh hush hush, you're making me blush XD I'm just doing my best to put in as much new story content in for this one.