True Volumetric clouds Release 2 (Patreon)
Content
Update 11/06/2023: Uploaded a fix for OpenGL (mac/linux) for Jool clouds getting cut off before the horizon from some altitudes. Also made some tweaks to Scatterer wave interactions that make boats and sea planes work much better and slow down a lot less on contact with waves.
Update 07/06/2023: I've uploaded a new version that fixes engine/rocket sounds getting cut off when there is lots of thunder, and jool clouds disabling in map view when you go under the surface. I've also been working on load on demand to reduce memory and vram usage but will release it soon in a separate update due to deeper changes.
Update 28/05/2023: I've uploaded a new version that fixes Kerbal IVA flashing on screen + some crashes and "invalid scenehandler" log spam.
This is the new version, with rain, lightning, snow and volumetric Jool. You can go much deeper inside Jool than -250m. Also the top cloud layer for Kerbin has been adjusted to be wispier, although it's not quite cirrus yet.
Going forward I'm going to make much more frequent smaller updates.
Documentation is updated, summary of changes here: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Release-2-additions
Seizure warning:
Lightning inside Jool can be very flashy especially with timewarp.
Warning to youtubers/steamers:
Lightning sounds are licensed and may get flagged, in practice though youtube hasn't detected them for me on a dummy video.
Recommended specs:
GTX 970/1060 for 1080p.
Linux and Mac are supported.
Steam deck is also supported and gets ~40 fps at 720p (thanks @isaquest for testing)
Install instructions: Remove any existing config packs for EVE (BoulderCo, AVP, SVE, Spectra, 64k clouds, KSRSSVE, etc) then overwrite your GameData folder with the one included (you need to overwrite your EVE and Scatterer plugins with the new ones as well).
Download:
Check out the included readme/changelog and have fun.
https://drive.google.com/file/d/1Fp2dMWcQBG_1i84zyBI28VpdHi1vTsIY/view?usp=sharing
Performance-heavy config for 3090/4080 class GPUs (requires ModuleManager, drop in your GameData): https://drive.google.com/file/d/1M1jU0thYYt89okCZySFL-f9lnZW22oN0/view?usp=sharing
KSRSS Configs:
KSRSS configs made by @AtmosphericBeats (updated with rain, snow and thunder): https://github.com/atmosphericbeats/atmosphericbeats_eveconfig_ksrss/releases/tag/v1.1
KSRSS configs by @SartinMax (not updated with rain, may only work with release 1 or need some fixes for release 2): https://forum.kerbalspaceprogram.com/topic/215669-ksrss-volumetric-clouds-development/#comment-4263267
RSS Configs:
Both of these configs only have raymarched volumetrics for earth
BallisticFox's RSS config (has weather):
1- Install RSS normally
2- Go to BallisticFox's Patreon https://www.patreon.com/ballisticfox/about and click RSS-Reborn, click the download button next to clone.
3- Extract the downlaoded folder and merge RealSolarSystem with your RealSolarSystem folder. Done.
JRodgriv's RSS config:
1- Install RSS normally
2- Install EVO but use only the EVO folder from inside (don't copy the old included EVE and Scatterer versions): https://github.com/Its-Just-Luci/EVO/releases
3- Install JRs_RSSEVO, replace the existing EVO folder https://onedrive.live.com/?cid=919faaedb82e592c&id=919FAAEDB82E592C%2143845&authkey=%21AGvQK73M7Re6iv4