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I've put together a few fixes for some issues with godrays, wave interactions, and other minor fixes.

Some comparison images:

https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip110x-scatterer-atmospheric-scattering-v00632-26082020/&do=findComment&comment=3891865

Changelog:

- Godrays respect atmosphere density and optical depth: Reduces shadow column created by craft, fixes black godrays when looking at godrays extending to infinity at sunset

- Added override for ship recovery velocity when splashed and wave interactions are on (by default 5 m/s vs 0.3 m/s for stock)

- Added overrides for water drag and crash tolerance when wave interactions are on, to make ships and seaplanes experience better (3x less drag and less crash tolerance by default)

- Fix wave interactions not working with Airplane Plus parts

- Fix sunflares being offset from their star/planet in some cases (when the body is small)

- Fix sky reflection on the ocean not respecting sky exposure and alpha settings

- Added configurable skyReflectionStrength setting in ocean config (can be changed from UI but need to rebuild ocean to apply)

- Fix some cloud flickering issues with spectra when using eve integration


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