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I had to take some extra time and not put out a release last month, but I wasn't taking a break. I've been working over the last 6-7 weeks since the last release to get the core gameplay of the game in place, so that now I can mostly focus on developing new content to build out the game. The 0.6 update is now finally ready and you'll see if you look at the change log below, I've put a lot of work into this one, substantially expanding the way the game functions!

A note on saved games: You should start a new game with v0.6. In future versions you should be able to use saves you make from this point on to pick up in updated versions, but older saves from before 0.6 might be messed up. There are notes in the game about when you might want to save your game to pick up again later.

Download: Windows 64 bit, Mac 64 bit, HTML
(The HTML version should run on most systems' web browsers, including 32 bit systems.)

Change log:

GAMEPLAY AND TECHNICAL CHANGES

  • Huge progress on the main gameplay! It is now possible to play past day 1 and take Emi, Nobuko and Shizu on dates to earn chats and unlock flashbacks. Only Emi has actual content to unlock right now, but the core gameplay is now functional.
  • From day 2 dates with the (first) three ladies are available from within the apartment, allowing you to take them in the daytime to a cafe, spa or museum, and then from day 5 you can take them on evening dates to a restaurant, a casino or a sky bar. Daytime dates build "love" and evening dates build "lust", but all dates cost money.
  • Flashbacks can be viewed now by going to the subway (available from the evening of day 2) and selecting any that are unlocked from the metro map.
  • You can sleep to move on to the next day; characters waking you up in the morning is not yet implemented, but will be in the future.
  • The girls will grow jealous over time, unless you date them. They'll get into arguments with each other if their jealousy gets too high, wasting time. Make sure to balance this and watch out for warnings that one of them is getting very jealous.
  • There is a random daily music playlist in the apartment.
  • The game now has a stats screen. You can access it from the message box or the corner menu when the message box isn't available. This replaces the "auto" button, but you can still enter auto mode through the menu screen.
  • Extensive optimisation since the last update should make the game faster to load and lower the file size consumption from resources already in the game.
  • Restructured some of the early game, which I think has fixed the problem with saved games once and for all.
  • Casino dates give random results. You've even got a chance to win big!
  • Updated the credits.
  • Added a nicer transition in Emi's fashion show memory.
  • Changed the "End memory" hotspot in the Emi/Kumi scene.

CONTENT CHANGES

  • Large new plot scenes for days 2 and 3, featuring images, voice acting and animations and continuing the story! What happened after that night in the alley?
  • A new collector card, and a new Easter egg to find!
  • Some of the daily conversation system with the characters in the apartment has been implemented; primarily Emi at this point, although more is still to come for her, too. (Some voice acting is included!)
  • The new gameplay features include a considerable number of new pictures.
  • More voice acted lines of Emi dialogue in her third date chat, and third flashback memory.
  • Added a short animation in the day 1 scene when Nobuko brings food.
  • Added a short animation at the start of Emi's first memory sequence at the beach.
  • The Emi conversations and flashbacks have been modified slightly to fit the newly implemented flashback system.
  • There are three new dialogue choices in the conversation with the Doctor in the hospital, to make this scene more interactive.
  • New random replies are available now when you "read" or "recite poetry" to raise your stats, and when you play pool after day 1, the ladies will randomly play with you.

Known issues:

  • Opening the stats screen or other menu screens may mess up how the background looks in a couple of scenes when the screen pans. You can still interact with the hot spots as usual in these scenes and progress, though. (This is because the engine does not save the "pan screen" position when it moves into menu screens; I'll be talking to the developers about that.)

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