Pharah Saddles Up (Patreon)
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Pharah: @BordeauxBlackVA
Audio Engineer: @random_tide
POST NUT CLARITY
So, I've completed another animation, and I wanted to share a key challenge I faced during the process. The most time-consuming aspect was maintaining the position of the spline IK controllers throughout the entire animation. Typically, when animating a movement like lifting the character's hip, the controller parented to the hip would also move. However, in this case, that was not what I wanted.
To address this issue, I had to find a solution that would preserve the relationship of the controller and keep it in the same spot throughout the animation loop. The workaround I employed involved using a copy transform constraint on the IK controllers to empties. This ensured that, regardless of the character's actions, the controllers remained in a consistent position.
I hope this explanation proves helpful to anyone grappling with a similar challenge in their animations.
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Apart from that, the challenge was cool. Each animation I do now feels like I'm breaking barriers, which is exciting. For the next one, I want to keep trying different poses and movements. I don't want to repeat poses I've done recently. I'm focused on challenging myself to build a well-rounded skill set.