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As mentioned in a previous post, I have to admit, this animation isn't up to par. However, I held onto it for far too long, reaching a point where I contemplated scrapping it altogether. To prioritize my mental well-being, I've decided to release it. I acknowledge my mistake in not using references, a lesson learned. Despite its shortcomings, I didn't want to invest money in adding audio, considering its overall quality. With this animation, I was mainly focused on being able to show Impact. Having animation without weight Is a major downfall for a lot of new animators and I want to get over that hurdle as quickly as possible. Or at least get into the routine of being able to spot when It's needed. Moving forward, I'm uncertain about my next animation but believe I'll figure it out in due time. I still intend to keep the momentum going by consistently working on at least one animation to stay in practice.

MODEL MAKE OVERS

I've just finished developing a new rigging system, and I'm quite pleased with how it's turning out. The foundation is largely inspired by Nyl's current Overwatch model rigging system, with a few personal tweaks and additions from my end. I've also made some modifications to the workflow, but I'll delve into those details in a future post.

END

Anyways, thanks for reading!

Remember, drink water, touch grass and get a good night's sleep!

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