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The camera placement for 3D art has far fewer limitations than in real life. You can place a camera practically anywhere without worrying about tripods, reflections, or how to fit the camera in the space as well.

A real camera would be butting into the wall in the above shot. A real-world narrow space like this might require someone to remove a wall, which would affect the lighting and reflections. While I could easily remove the wall in Daz, I don't have to because the camera doesn't take up any physical space. As long as its "lens" isn't being blocked, it has full functionality.

This lack of physicality also allows for any camera to easily be attached to other objects so they move together. In the kissing scene between Rico and Annabelle, she shoves the laptop on the table to the side. Due to working the scene backward, the camera is moved to the correct spot to capture the final shot I wanted.

And I didn't need any special equipment or props that actual movies and TV shows have to rig up for certain shots. Which makes the process one of the easiest things to do in Daz.

As a final note, I only use two types of cameras and they duplicate the functionality of real-life ones. The first has a frame width of 15mm and the focal length is 22mm. Which serves as a general-purpose camera I use for most shots. The second has a frame width of 36mm (default) and the focal length is 85mm. This one has reduced distortion (the fish-eye effect) and is better for longer-distance shots.

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