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I've been doing a lot of troubleshooting this month. One of the big issues was... well... boobs. There are two well-endowed characters in Ménage à Moi, and they require special considerations for their wardrobe and anatomy.

In short, Daz clothing suffers from the "vacuum suction" effect as clothes try their best to cling to the model's mesh. As seen here in this crop top for Marta:

To fix this, I had to learn about some workarounds and experiment to see what looked best. Here is the same top with my adjustments in place:

Enlarged anatomy also affects the skin as well. As the mesh expands, the texture stretches to accommodate the new size. This causes a noticeably unnatural look that I'll show using Carey (formerly Camila):

Focus on the area around where areolas and also on the breasts emerge from the chest. They shouldn't be as distorted, they should look more like this:

There we go, no more weird anomalies on the skin.

The next progress update should contain renders from the first few scenes of Ménage à Moi. I've put up a task list of stuff I'm currently working on in the supporter side of my Discord server. There are also a bunch of pics of the outfits I've created and some shots of characters with their updated hair.

Before I close this post out, I wanted to mention that I will be taking a break from Twitter. I summed up why in this tweet which is also posted in the Announcements section of my Discord server. Until I decide to return to Twitter, preview renders will be posted on Discord.

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