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  • For the last page, I roughed out the layout for where each panel is placed. I wanted panels that overlapped each other throughout this page, So, when it came to adding in all the panels, I plan to reuse some background assets and 3D models that I used from previous uploads.

  • While I was cleaning up each panel, I reused some more poses and assets I created from previous pages. Like the hand for the top panel above the Drunken Master pose, and the outlines for Bao's hair. 

  • For the bottom panel, I wanted to try a new technique for creating quick and simple drawings. I began with setting up all the 3D models for the noodles, then I rasterized the 3D noodles and converted the layer into greyscale. For the outlines, I copied the rasterized noodles and turned them into outlines. Afterwards, I added some gradients for the bowl to create a soft shadow. 
  • Before I finished off this panel, I used a reference for the table. Eventually, instead of adding in the textures that I used for the panel on the right, I used a simple gradient alongside some brushes for the cracks and debris. 

  • This background was reused from a previous upload. I added some tile textures to the roof because this building initially had no textures. I wanted to improve on what I had previously done. When I added all the textures, I added some different types of people who were either near or far from the noodle bar. I used shading techniques from the page I worked on previously.

  • Before finishing this page, I shaded every panel, wrote every speech bubble, and even recycled some sound effects from earlier pages. While I was texturing this hoodie, I created a gradient for the area where the sleeve has been burned off from prior attack by applying the same texture with different frequencies.

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