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Water levels, we all love them, right?  Slow movement, chance of dying out of air... :D

Sonic music

I know it doesn't sound that much fun, but I want to include those in the game too.

Each point of ENDurance will add 3 extra second of air to the default time (60 seconds right now, but may change it as I play test.)

Underwater Area features:
-You move slower. (all animation are slowed down, even attacks.)
-You jump higher.
-You have a limited Air capacity.
-Fire type weapons wont work (Alchemy fire)

Planned features for Underwater Areas:
-Areas where you can recover air. (Kinda like sonic?)
*-Maybe an usable that recovers your air, (Like some kind of air potion(?))
-Add enemies that live underwater.

And now, I have a question for you about getting out of Air and dying.
Should it insta kill you? Deal X damage over time?
It's up to you to decide!

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