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As mentioned last week, due to the injury to my wrist/hand I've had to lighten the amount of typing I'm doing for a little while. Fortunately my mouse hand wasn't the one injured, so I'll be catching up on a few Visual Guides I intended to do.

This one is for the Core Game only and it covers the period of the game before you get access to the Weapon Crafter, Leather Worker and Barber Surgeon (The Pre-Phoenix area).

Next week I'll be putting up another of these guides for the Early Game when you have access to the Gorm, because the Gorm is the only one of the three early game quarry expansions (The other two being Spidicules & the Flower Knight) that has any impact on your core "metagame" builds.

This is because the heart of what succeeds in Kingdom Death is monster control, stats, survival, block and armor points. Lucky Charm, Deadly, Monster Grease and the Monster Tooth Necklace all represent lots of stats. Rawhide is armor points, monster control, survival and stats, the Fecal salve is survival and monster control etc etc. So when you have a limited number of locations available (which you do at the start of the campaign), you'll find yourself returning back to the same old items over and over. This is part of why The Gorm is so beloved, it gives you a bunch of alternative weapons that are as strong as (or stronger than) the White Lion staples (Bow, Katar, Spear). 

I've kept this one as clean and minimal as possible, and hopefully the concept of the 'flex slot' will become something that makes sense to you. Flex slots are super useful to have in builds because they allow you to rotate in a wide range of different gear cards to cover specific situations. Nemesis monster? In with the Whisker Harp. Time to get Iron? Get over here Bone Pickaxe. 

Just in case you're a gaming 'hipster'; as there are a number of people who rail against the very idea of being like others in their play. The important thing about guides like this is understanding what has been shown to work strongly, when you can properly internalise the reasoning behind set ups and appreciate why they are the way they are - you can then branch off and be the true hipster meme builder you've dreamed of.

On that subject, if you do have a build which you want to use which isn't pictured above, absolutely fit it in as one of the two extra options. You can do a lot better with a Red Charm/White Lion Armor/Bone Dagger survivor if they're supported by three solid 'ordinary' builds. This is how I tend to test out the wilder ideas I get for builds - I put three bog standard powerhouses beside them on the hunts and see if they can cope when they're backed up with old reliable.

As always, this will become available to everyone in a week's time. Also don't go looking for the Flower Knight Visual Guide yet. It doesn't exist at this time, I am simply future proofing this visual guide.

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Comments

Anonymous

Thank you! This early game guide (and hopefully on the future, early-mid-late guide) is very much appreciated. I find it hard to keep up with the game, perhaps this guide can give me a good solid start and understanding of what is importent and what usualy works when trying to get ahead of the game

Anonymous

Hi Fen i am a really big fan of your work and i love your articles. Unfortunately, in order to read them, I have to go to the Patrion page every time and then look for the right article first, I have already printed out a few so that I have them ready to hand. Your visual guide is brilliant! UNFORTUNATELY in a poster format, I laboriously cut them apart and stapled them together on DIN 4. My idea or suggestion to put all the guides you once wrote together as a kind of game guide in a format that could easily be printed. You could sell the entire work or individual items on Etsy. I would definitely buy it. I look forward to future Gamblers Chest Expansion Guides. Keep it up!"

FenPaints

Thank you for the kind words. I put each of the visual guides as a separate download in the attachments for the post in order to give people an access to them. They're so large because when I did shrunk down versions the text became too hard to read. Hopefully those will reduce your need to come back to the pages and load them each time. I unfortunately can't put this stuff on Etsy without employing an artist to redo the images, they're covered by fair use/critique in this form, but selling posters with the art on them is a no-no. So I'd need to be earning around 3-5 times more from the patreon so I could employ an artist for all the pieces. Maybe one day.