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Traveler! The influential snakefolk of the Grand Desert have been taking advantage of the rest of the people that live in the inhospitable, endless dunes. With a powerful spell, they have made everyone believe that unless they deliver a tribute to a shrine in the heart of the sands, horrible sandstorms shall ravage their lands and homes. This is not true but the snakefolk's clever magic has fooled everyone for many, many years.

The time has come for the people of the Grand Desert to perform the Prayer of Dunes and appease the ancient spirits of the Grand Desert. This adventure brings the characters to the heart of the dunes. They shall find a snakefolk crypt where they might discover the truth behind this exaggerated belief. But finding the clues and doing something about it shall be their decision to make...

This is a level 4 adventure with dungeon-crawling in a dangerous buried temple, an unnerving discovery about the region, and the opportunity to right a terrible wrong in the Grand Desert. Here's a low-def preview of this illustration:

Here's a close-up of the shrine's entrance in the desert. The characters must traverse the hot desert and secure the appropriate equipment for such a journey.

In the deepest chamber of the buried dungeon, a dangerous snakefolk sorceress awaits the ill-gotten tribute. If the characters find out the true nature of the desert custom, they must deal with the devious mage.

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