Home Artists Posts Import Register

Content

Fixed a whole bunch of bugs today and got the terrain generator working in-engine. It allows for far greater control over Blender's randomizer and allows for the expedient creation of various background environments. Also, it should help with the load times as the previous forest model was almost 30 MB in data because everything is "unpacked." This newer way of doing thing dont even uses 2 MB in total.

 But whats interesting is that this allows for culling to be implemented. Which is to say, dont even attempt to draw things that clearly can not be visible. Like stuff from behind the camera. This is whats being worked on now. I anticipate that this will reduce the amount of draws to about 1/4 to 1/3 of current. 


Files

Comments

No comments found for this post.