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In the next patch there will be a new combat mechanic: parry! How it works is that upon double tapping the <guard> key, the character will start a parry animation. During a specific interval in the parry animation, enemies who hit the character with melee attack will suffer recoil and loses stamina - possibly making them open to counter attack.

Parry is currently a player only action.

With the implementation of parry that is all the new combat stuff I want to do for Nyaa-Chan part 2/3. Whats left is to add some new tech to the game engine.  How does a sound control and a toggle to half the internal render resolution for the toaster enthusiasts sound?

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BunnyUqou

Nicely done can't wait for the next update 0w0 b