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Progress have been slower than usual due to the holiday season. But the next patreon exclusive build should be out soon! Plan to include most of the grapple changes except the minigame + UI. There will be a poll for the minigame because still a bit unsure if that feature is actually desired.

Here are the outlined changes if anyone missed them:

  • Resisting a grab will push back the opponent instead of knocking them down.
    • this is to be more consistent with the direction to make downed state more meaningful
  • There shall be a hidden <grab resist> meter. This meter is reduced when taking strike damage. It will regenerate slowly naturally and when a hold used on the character. When a grab attempt is used on a standing character, if the character have more than X <grab resist>, the grab attempt will be resisted. 
  • Together with above, using the grab attempt no longer requires two auto attacks previously.
    • Was for balancing reasons but it feels unnatural
  • There shall be a <special meter>. This <special meter> may be filled differently based on the character's personality but for now, its filled on delivering strike damage and taking submission damage.
    • You can spent <special meter> during a hold to reset the opponent's escape progress and speed up the animation. 
    • Many of you want special/finish move in game so here is an attempt at it.
  • When attempting to use H-moves on clothed opponents, a stripping animation will play instead. This stripping animation does some damage to the armor but more importantly will strip off the armor when the opponent's <armor points> is reduced below 0. Using H-moves on already naked opponents proceeds as usual.
    • That is to say, H-moves can no longer be used on clothed opponents.
  • AI shall punish the defeated opponent for a certain amount of time first before proceed to end the match.
  • Horizontal panning of camera during a hold (in addition to vertical panning) is possible.

Comments

LordJerle

Could you also look at an opponent randomizer so we can get randomly generated opponents in exhibition like we do in endless?

enlit3d

I'll look into it ^^