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Two more features for the next Versus Mode build:

1) Summoning Devices in a grab (aka full restraints). For example: https://twitter.com/Enlit3D/status/1538716597300301824. Characters placed on a device by themselves is now considered a valid attack target, so if you want to punch them, now you can.

2) User Camera Angles per grab. To do this, when in a grab, simply move the cursor to a desired viewing angle and let it sit there for 1 second. Afterwards, whenever you use the same grab again, the same camera angle will be reapplied.

https://twitter.com/Enlit3D/status/1537529771197800448 

These camera angles are saved in the game_settings.json and in a future patch, I am going to collect these game settings from some volunteers and assign default grab camera angles. RIP spinning camera, you will be missed.

Also the next patch will be save incompatible, because there is a big balancing pass to use its own set of stats for the real time game modes, instead of fudging from CATC stats line. The roster will shrink to a size of 8, most likely going to be 5 females + 2 futas + 1 male, but all 8 characters will be eligible for outfit and grab customization. (Well except for the male, as there isn't much outfits to choose from.)


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