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This patch contains lots of bugfixes, but is also an expansion to the outfit customization system. Now its possible to further customize outfits by picking a "baselayer" for outfits with separate "attachments" for more options. 

I also implemented scrollbar support during outfit choices. This currently only has an effect if you are using outfit mods.

Changelog:

  • Added a separate Attachments tab in Character Customization/Dresser
  • Added internal mechanism to handle attaching different outfits to the same EquipSlot
  • Added new EquipSlots for Attachments: ATTACH_TORSO, ATTACH_WAIST, ATTACH_ARM, ATTACH_LEG,
  • Renamed old temporary attachments to TEMP_ATTACH_X, so for example, previous temporary attachment that uses the ATTACH_WAIST now uses TEMP_ATTACH_WAIST
  • Added a couple of new outfit choices, taken from previous single piece models
  • Added a couple of new attachment choices, taken from previous single piece models
  • Added .breakoffThreshold parameter for OutfitData that sets when the outfit is damaged and removed
  • Added scrollbar support during outfit customization
  • Increased texture sheet size from 2k to 4k
  • Added a couple new INT level up options


  • Fixed ending grabs may remove temp outfits if the grab and attachment card applies the same temp outfit
  • Fixed a incorrect .inherits behavior on map data type
  • Fixed REPLACE HandEffect will permanently cause that card to disappear until end of mission
  • Fixed GrabData device .canSpawnDevice makes other grab requirements to not be checked
  • Fixed melee InflictLust playing a fixed duration grab animation with .spawnDevice causes a game crash by relaxing some memory allocation requirements. Hope this doesn't cause other crashes *fingerscrossed*
  • Fixed REDRAW_HAND HandEffect not shuffling discarded cards back into draw pile
  • Fixed AI not respecting the UNPLAYBLE keyword, causing them to be able to play Remove Restraint cards in incorrect contexts
  • Fixed InsertAttach attachment cards displaying incorrect effect text 
  • Fixed the card "Puppeteer" uncastable on charmed enemies
  • Fixed card UI with conditional status effect displaying things like "Charmeded"


  • AI will now prioritize playing non-negative cards first
  • Summoned units will now use enemy unit card selection behavior
  • Every level up now grants 2 extra outfit duration and 1 lust limit 
  • CHA stat will now grants 2 max lust per point (instead of INT old bonus)
  • INT stat will now increase max hand size every 3 points of INT (to a maximum of 9), default hand size reduced to 5 (from 6)

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