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The new EO stuff is done, together along with a new Environment/Stage - City Streets, both will feature in the next build via the Dynamic Missions system.

I also added 2 small sized grab animations. You can find them in twitter: https://twitter.com/enlit3d.

Started to work on the base unit assignment stuff, which will be the bulk of the base management side of the game. Players will be able to assign units to different tasks/buildings and trigger various effects. Effects includes restoring Resolve, to exp gain, to adjusting grabs, and much more. More information on that to come.

On the SR/Versus Mode side of things, decided to do a public demo as a bunch of people has been bugging me for it. The SR/Versus Mode has been very helpful in identifying certain bugs as the irregular behavior are far more noticeable. (Because SR and CATC shares 95%+ of the codebase, bug fixes in one is also bug fixes in the other, and vice versa)


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