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V0.6 is here! (I scaled the version number by a factor of 1/10).

The main feature in this patch is 3 additional vine animations + player peaceable traps. Includes the vine trap of course. You can buy them off a particular NPC in town.

The other set of feature is preparation for the "story" related stuff. It includes a bunch of new features for authoring quests and dialogues. Also fulfilled some requests from modders as well. I am including the changes for documentation purposes, you can ignore them if you are not interested in modding.

One thing to note is that I plan to do away with the random "meet a potential ally" in Dungeon mechanic and instead allowing you to "Rescue" potentially allies at end of quests lines and for completing a zone. That's what the focus for the next couple of patches will be. Also, there will probably be a save-file incompatible patch sometime in the future as well.

Changelogs:

- Added 3 new vine animations

- Fixed rebinding console key not working properly for closing the console input, you can now type in ` key if you rebind the console key to something else (this should solve some problems for non US-ENG keyboard not able to type in ' and ")

- Implement a global resource: "Supplies"

- Command Limit gain per level increased to 0.5 per level from 0.33 per level

- Command Limit gain per CHA decreased to 1.0 per level from 2.0 per level (to 1.5 from 2.33 if including level bonuses)

- Int now also increases Command Limit at same rate as CHA

- Int now allows you to carry 25 more supplies per point. Need to refill supplies to see it's effect

- Implemented trap kits that places traps. Consumes supplies on use.

- Implemented "gas_trap" functionality

- You now start the game in the Town area instead of Tent

- Maps now only spawns pre-placed unique units if they are not in your party / reserves

-   Saphira is looking for a companion, you can find her in town if she is not in your party (her dialogue will be updated in a later patch)

- Added new HUD to open "Inventory"/"Equipment"/"Stats"/"Options" on bottom left of screen

- Removed 'setting area "Forest" failed' warning at end of Goblin Lair

- Reduced damage of longbow and kunai to compensate for the fact that they weren't balanced for infinite ammo at beginning

- Fixed couple of loading mod resource bugs

- // ///////////////////////////////////////////////////////////////////////

- // the following is for modders/ those who are interested in the internals

- // ///////////////////////////////////////////////////////////////////////

- All quest states are now saved globally instead of saved at a per quest giver level

- Game will now track which dungeon/zones you have completed in addition to tracking which dungeon/zones you have unlocked

-   for "old" dungeons, they are considered complete when the player finishes the last floor in the dungeon 

-   for maps, they are considered complete when the player reaches a "task" with a (internal) "type" of "victory"

- Dialgoue: added new <COND_SAY> for (conditional say) that is only availiable if the <QUEST_PREREQS> are met

- Added new types of prerequisites for <PREREQ>s:

-   <COMPLETED_ZONE>: checks if the player have completed a zone (dungeon/map)

-   <CAN_GOTO_ZONE>: checks whether the player currently have access to a zone (dungeon/map)

-   <HAS_MEMBER>: checks whether the player have at least a unit of the same uid in party/reserves

- <QUEST_REWARDS> can now use <EFFECTS> as a reward. This uses the same trigger effects system as in .mapData. 

-   Note: must be in a map (and not old style dungeon) for this to work

- Added new trigger effects:

-   "goto_zone": teleports your party to target map, bypass any access restrictions

-   "give_item": places items into player's inventory

-   "spawn_units": spawns group of units of team at region

- Quests can now be marked as repeatable if there is a "<REPEATABLE>":true tag under <QUEST_PREREQS>

- Added a test map for testing the new dialogue stuff. You can access it by m_goto "dev_quest_test" in the console

-   data/_quest_ref is where the reference is



Comments

Icarus Media

Shouldn't it be version 6.0? I have version 5.091.

Anonymous

"+ player peaceable traps."

Icarus Media

I may be wrong but I think that English is not Enlit's first language, i recall somewhere someone mentioned he lives in Sweden, that might be the reason for typos. Let's be forgiving. Also if he is Swedish: Hae minn Svensk Fraendi! Hvorden har du det?

MICHAELL

icarus it all depends on how he wishes to scale his numbers, he seems to not want to skip his hundredths place ;) he can do it by 0.0001 or 0.001 or 0.01 if you want to get technical 5.092 comes after 5.091 not 6.0 if you're going by one tenths