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Download LINK.

Patch is here.

I forgot to mention in the preview that I added a new merchant in town. She specializes in newly added items that doesn't really drop from anywhere else. You can expect her inventory to change from patch to patch.

 Otherwise, the meat of the patch is in the final boss in the Woods area. If you want a shortcut to her, open the console and type the following: m_goto "woods_boss". (without the .)

Changelogs:

    - Fixed bug that cause units to disappear if you load a save with CP > CP_LIMIT. They are now placed into reserves.

    - Fixed CP for units not updating correctly upon leveling

    - Fixed a possible cause of crash "e.has is not a function"

    - Fixed a infinite $ bug by repeating the Goblin Capture quest

    - Fixed issue with bandit_axe left attack have wonky hit box (problem is the swing animation was too fast)

    - Added new equipment: "angel_wing"

    - Added new equipment: "demon_tail"

    - Implemented 3 new vine/tentatle moves (that should work for +/-30% to the standard body size)

    - Implemented new Boss at end of Woods stage (actual boss with several new abilities and not a regular unit with super stats)

    - Added experimental modding command "export_unitdata" for exporting the player unit data. You can use this to tweak a unit using in-game tools and 

    -   then use this command to generate the json output to be used in unit_data.json. 

    -   NOTE: you will need to adjust the stat of the unit manually after pasting. 

    -   eg. export_unitdata "MY_UNIT_ID"

    - Fixed bug that caused non-unique range units to fire faster than intended

    - Added a new object interaction type: Rest -> this fully heals the party, without teleporting the party to the starting zone

    -   Can only be used once

    - Patched a savefile data corruption problem causing impact damage to cease working after visiting town

    -   I don't know what caused the data corruption at the moment, persumeably due to bad weapon data somewhere. 

    - Added a new merchant in town that sells items that are recently implemented to the game, but can't be found in game 

    - Fixed bug with "m_load" sometimes not loading units correctly

    - Fixed bug with slaver npcs not showing up 

    - Fixed bug that caused dungeon generation to fail for dungeons with 1 or 2 rooms

    - Fixed a couple bugs from v5.09

Files

Comments

Icarus Media

So I just played it and i was like: <img src="https://i0.kym-cdn.com/photos/images/original/001/305/497/285.jpg">

Anonymous

Error at woods boss. The door after opening.

Anonymous

yep i have the same error

Anonymous

Error at woods boss. The door after opening.

Anonymous

I got the error at boss door as well. However, it only happened if I tried to fight the boss after going through the woods first. If I console commanded myself into the woods boss area, it worked fine. But playing through the woods, then opening the boss door gave me a crash. Love the boss fight though. Super fun.

Anonymous

Cannot save allies from boss attacks :(

Anonymous

Boss room causing a bug, cant load the Mods I installed HELP O_O but very goood game :3

Climhazzard

<img src="https://i.imgur.com/QVY5cAn.png" title="source: imgur.com"> This one happens whenever I try to enter the slaver area of the map, it can also happen when the slaver area is set as the start area of the woods map.

Climhazzard

<img src="https://i.imgur.com/ita2ort.png" title="source: imgur.com"> Excuse the copy/paste error in the top of the screenshot. This error happens when I go into the woods boss fight.

enlit3d

I been trying to replicate this, but unable to. I'm starting to think it's savefile related. Could you send me your savefile that cause the problem?